Nova MacCourt Gameplay Programmer · Technical Designer · Producer

Gameplay programmer and producer with 15+ years across game development and software engineering. I build systems-heavy games in Unity and Unreal (C#/C++), from large-scale 4X strategy to classroom-ready educational titles.

Creator of Game of Planets and lead programmer & project manager on Eco Submarine, I’ve also founded and led a remote studio, Indie Games Startup LLC, where I formalised pipelines and kept multi-title teams shipping smoothly.

I’m currently seeking a full-time role as a gameplay programmer, technical designer, or producer with a game studio in Auckland or Hamilton (in-person or hybrid), or fully remote from New Zealand, Canada, or the United States.

Auckland, New Zealand Open to full-time roles Unity · Unreal · C# · C++ Gameplay · Systems · Production

“Big ideas, small shippable steps. I care about moment-to-moment feel, stable builds, and leaving teams and codebases in better shape than I found them.”

Experience

Games & Software Background

Gameplay Programmer & Producer – Indie Games Startup LLC

2023 – Present · Remote (Auckland, NZ)

Built a remote studio and shared pipelines for multi-title development; stayed hands-on in Unity/Unreal, mentoring engineers and helping teams ship features predictably across time zones.

Lead Programmer & Project Manager – Eco Submarine

2023 – Present · New Zealand / Remote

Owns Unity gameplay and systems code, runs sprints and scope, and coordinates art, design, and education partners to deliver a classroom-ready conservation game for kids.

Creator & Lead Programmer – Game of Planets

2018 – 2020 · Remote

Solo-developed a large online 4X RTS with custom tech, including galaxy simulation, economy and AI systems, and UX; led a 200+ player beta community and iterated extensively on balance and feel.

Senior Product Specialist – Enlight Software

2023 · Remote

Worked with Trevor Chan’s team on Capitalism Lab, shaping product strategy and outreach to universities, and aligning features and messaging with academic needs.

Earlier Engineering Roles – Full-Stack & IT Systems

2005 – 2020 · Canada & Remote

Built database-driven web apps at Real Estate Webmasters, overhauled infrastructure for O.U.R. Ecovillage, and led a cross-department platform for Hong Kong Polytechnic University to unify tools and curricula.

Education – Media Design School & Vancouver Island University

2021 – 2024 · 2009 – 2010

Bachelor’s in Software Engineering: Game Programming (Media Design School, Auckland) and Diploma in Internet Production (Vancouver Island University).

Contact

Let’s Talk

I’m open to full-time, permanent roles where I can be hands-on with gameplay programming, help shape systems and tools, and support a team through clear, calm production practices.

Location-wise, I’m looking for in-studio or hybrid positions in Auckland, or fully remote roles based in New Zealand, Canada, Australia, or the United States.

For code samples, deeper breakdowns of my work on Game of Planets and Eco Submarine, or to discuss a specific role, reach out via email or LinkedIn.

Quick Links

Download my game-focused CV or browse selected samples.

Download CV

GitHub – code samples

Design docs & breakdowns