Nova MacCourt Gameplay Programmer · Technical Designer · Producer
Gameplay programmer and producer with 15+ years across game development and software engineering. I build systems-heavy games in Unity and Unreal (C#/C++), from large-scale 4X strategy to classroom-ready educational titles.
Creator of Game of Planets and lead programmer & project manager on Eco Submarine, I’ve also founded and led a remote studio, Indie Games Startup LLC, where I formalised pipelines and kept multi-title teams shipping smoothly.
I’m currently seeking a full-time role as a gameplay programmer, technical designer, or producer with a game studio in Auckland or Hamilton (in-person or hybrid), or fully remote from New Zealand, Canada, or the United States.
“Big ideas, small shippable steps. I care about moment-to-moment feel, stable builds, and leaving teams and codebases in better shape than I found them.”